


The reasoning for these proposal is as follows. Ideally, once reaching a sufficient reputation point, being able to accept and do quests, train, or purchase items from the newly esteemed faction would become available (similar to the goblin in Blackrock Depths who can teach players to smelt Eternium if you have a priest mind-control them so they are no longer hostile). "They told me Mankirk's Wife was in Elwynn Forest." If it's going to each up your bag space it might as well be doing something. Make the diplomatic papers (or another item) grant small amounts of reputation for all opposed factions when defeating elite enemies (such as those found in dungeons) when partying with a member of the opposed faction, similar to the way the Argent Dawn trinket grants reputation with the Argent Dawn when slaying the undead in the Plaguelands. Since the game determines NPC hostility based on faction reputation (with opposed factions starting at hostile with no way to improve it in the base game), raising your reputation sufficiently would allow you to actually interact with opposing faction NPCs amiably and not be attacked on sight, and eventually allowing sufficiently advanced diplomats the ability to safely rest and operate in towns and outposts controlled by the opposing factions.įor example, you might have NPCs such as an "Orc War Relief Emissary" that accepts donations of bandages in exchange for reputation with Ogrimmar, a "Medical Aid Emissary" that accepts donations of potions, and trade-themed NPCs with similar effects (such as NPCs that want things like belt buckles, sharpening stones, oils, grinding stones, gems, enchanting dusts, etc).Ī series of quest for each faction that upon completion would award you with the language of that faction (such as learning to speak Orcish), likely requiring a sufficient reputation with the NPCs to start the quest chains. I'm a big fan of the idea of cross-faction diplomacy, and I'd like to suggest an idea for expanding it.Ĭonsider adding some neutral-NPCs who can accept various repeatable quests suited to various levels to raise your standing with a given faction, allowing a player to slowly work their way up from hostile with an opposing faction.
